![]() As CSS has matured, it has become easier to pull off the parallax scroll effect without JavaScript and hacks. This technique was incorporated into web design, but it did not become popular until the 2011 introduction of HTML5and CSS 3. Claas Paletta, PR & New Business Manager of Daedalic Entertainment GmbH (rights owner). When viewed from the front, the layers form a complete scene:Ī front view of the layers used for parallax scrolling in The Whispered World. Below is an isometric view of the game’s layers, with each distinguished by a colored frame:Ī side view of the layers used for parallax scrolling in The Whispered World. The game The Whispered World implemented the parallax effect through the composition of layers. Parallax scrolling made its way into many popular platform games throughout the 80s and 90s, like Sonic the Hedgehog. Many people credit the arcade game Moon Patrol as being the first use of the effect in side-scrolling games. Parallax scrolling was popularized in 2D computer graphics and was included in video games starting in the early 1980s. The example above is often referred to as 2.5D, two-and-a-half dimensional, or pseudo-3D perspective because it simulates the appearance of a three-dimensional scene. The technique grew out of the multiplane camera technique used in traditional animation in the 1930s:Įxample of 2.5D scrolling that simulates the appearance of a 3D scene. ![]() Parallax scrolling is a computer graphics technique in which background images move past the camera more slowly than the foreground images, creating an illusion of depth in a 2D scene.
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